Why Platformers need to evolve | Chris Wade, Big Hops cover art

Why Platformers need to evolve | Chris Wade, Big Hops

Why Platformers need to evolve | Chris Wade, Big Hops

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Today i'm speaking with Chris Wade, game director at Luckshot Games and creator of Big Hops. Big Hops really caught my attention as a platformer that bought in emergency gameplay mechanics to create a truly unique experience. Kotaku said Nintendo could stand to learn a thing or two from Big Hops, and I have to agree. I believe the platforming genre needs to evolve or else it will be left behind.

We dig into what it takes to make a stand out platformer in 2026, and how Chris built out his own niche with the game, taking influence not only from the likes of classic RARE games and Mario Odyssey, but also games like Dishonoured and Breath of The Wild.



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