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Dunes of Midnight

Beastborne, Book 7

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Dunes of Midnight

By: James T. Callum
Narrated by: Eric Michael Summerer
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About this listen

Stranded in distant lands, Hal finds himself in a scorching desert of dark sands ruled by a tyrant and a mechanical army after any Founder's head.

Hal's triumph over the Tower of Blight should have left his settlement of Brightsong stronger than ever. Instead, it left them without a leader, and their strongest members were sent halfway across the world.

Trading frigid cold for unrelenting heat, the Dunes of Midnight are no less vicious than the Shiverglades. Beastmen attack the outskirts of civilization while the Adventurer's Guild falls to ruins.

Wanting nothing more than to return home before the tribes of the Shiverglades arrive on Brightsong's doorstep, Hal seeks answers in the metropolis of Dalmanii. Before he can even get his bearings, a sudden betrayal places him at the center of a plot brewing in the heart of the city.

His only way out is to navigate the ever-shifting alliances and shady dealings between the Guilds of Dalmanii. Hal and his friends will have to fight assassins, thieves, mages, thugs, and even the city's automaton peacekeepers if they want to see Brightsong again.

©2024 James T. Callum & K. H. Sohmer (P)2025 Podium Audio
Action & Adventure Epic Fantasy Wizardry Magic Users
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kind of mid all the build up for the twelve tribes and bright king and it's all left unanswered. This book feels like a side quest with no answers to all the loose ends kicking about.

it's so so

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Storyline has expanded significantly allowing new avenues for the expanding cast. Main character’ I’m so hard done by’ whining getting tedious as he has become massively overpowered. Supporting characters seem to have been left not progressing and as comic interference which is a shame. The narrator saved the story as performance excellent.

Excellent narrative

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