Campaign 4: A New Age for Critical Role Pt. 1
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Critical Role Campaign 4 is here, and everything has changed.
In this episode, we break down the first arc of Campaign 4 and dive into the bold new direction for the show. From Brennan Lee Mulligan stepping in as Dungeon Master, to the new world of Araman, to the West Marches-inspired playstyle, there’s a lot to unpack—and we are here for it.
We also explore the campaign’s new table structure: Seekers, Soldiers, and Schemers. What makes each group distinct? Which table would you want to play at? The scale of this campaign already feels massive, the open world is full of possiblities, and the factions are sharpening their knives…
And this is only part one!
In part two, we’ll dig into the new game mechanics, discuss the new player dynamics, and explore what lessons and inspiration we can take away from Campaign 4 so far.
Whether you’re excited, skeptical, or just trying to process all the changes, join us as we dive headfirst into the new age of Critical Role.
**While we discuss up to episode 26, there are only real spoilers for the Overture, Soldiers table and Seeker’s table**