Ep.298 – Follow the Light: How Remedy Found Alan Wake in the Dark
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In 2005, Remedy Entertainment walked onto the E3 show floor with a stunning technology demonstration and one of the most ambitious pitches in gaming: an open world psychological thriller set in a hauntingly beautiful corner of the Pacific Northwest, built around a horror writer whose nightmares had come to life. What they didn't have was a game. This week, David and Rob trace the full story of Alan Wake, from the year of concepting that followed Max Payne 2, through the open world experiment that nearly broke the studio, to the two month Sauna Group intervention that rebuilt everything from the inside out, and the May 2010 release that landed in the same week as Red Dead Redemption. It is a story about a small Finnish studio that bet the farm on a game they hadn't figured out yet, found its heart in a moment of crisis, and built something that refused to be forgotten, on today's trip down Memory Card Lane.
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