My Perfect Console with Simon Parkin cover art

My Perfect Console with Simon Parkin

My Perfect Console with Simon Parkin

By: Simon Parkin
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In My Perfect Console, Simon Parkin, award-winning author video game critic for The Observer invites well-known guests from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on a fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new and unexpected insights.


"Thoroughly modern and ahead of its time...a gift." - NEW YORK'S VULTURE

"Charming, insightful." -- THE GUARDIAN

TIME OUT'S 50 Best Podcasts

VULTURE's Best Podcast of the Year

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Simon Parkin
Science Fiction
Episodes
  • Brendan Greene, game-maker (PUBG, Prologue: Go Wayback!)
    May 26 2026

    Brendan Greene is a game designer whose work reshaped the landscape of competitive multiplayer video games. Raised on a barracks in County Kildare, he grew up in an army family with little more than an Atari 2600 for company. He studied Fine Art in college, taught himself web design, and spent years freelancing — even moving to Brazil — before rediscovering video games through the DayZ mod for Arma 2.


    What began as hobbyist tinkering on Reddit forums became something much bigger when he created the Battle Royale mod in 2013, inspired by the cult Japanese film. Three years later, the mod became PlayerUnknown’s Battlegrounds. PUBG’s brutal, hundred-player survival format exploded into a global sensation, helping cement the battle royale genre as a dominant force in modern video games. Now, through PlayerUnknown Productions, he has returned to his fascination with emergent storytelling with Prologue: Go Wayback!, a game that challenges players to navigate nature’s unforgiving systems and carve their own path through the wilderness.

    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 23 mins
  • Stephen Totilo, journalist, editor.
    May 19 2026

    Stephen Totilo is an American journalist whose career has helped redefine how video games are reported and understood. After studying at Columbia’s Graduate School of Journalism, he became MTV News’ first dedicated video game reporter in 2005, bringing serious coverage of the medium to a mainstream audience. Four years later he joined Kotaku, where he rose to become editor-in-chief and spent nearly a decade pushing the site toward deeper reporting, broader cultural coverage, and a more ambitious vision of what games journalism could be.


    My guest later joined Axios, building its games coverage through a widely read newsletter before striking out on his own. Now, as the founder and author of the popular Substack Game File, he continues to pursue the stories he believes matter most—combining deep industry reporting with a conviction that games, and the journalism around them, should be taken seriously.

    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 40 mins
  • Jerk Gustafsson, studio director, MachineGames (Wolfenstein series; Indiana Jones and the Great Circle).
    May 12 2026

    Jerk Gustafsson is a Swedish game developer whose career has been shaped by a builder’s instinct — first in the physical world, and then in virtual ones. He left school at fifteen to work as a bricklayer, before discovering PC games in his twenties through Quake, the id Software classic that opened his eyes not only to play, but to the thrill of creating spaces of his own.


    After teaching himself level design through modding tools, he joined Starbreeze in 1998, where he worked on acclaimed titles including The Chronicles of Riddick: Escape from Butcher Bay and The Darkness, eventually stepping into a lead design role. Later, as a founding force at MachineGames, he helped guide the studio’s bold revival of Wolfenstein with The New Order and The Old Blood. Today, as Studio Director, he has overseen the studio’s expansion into some of its most ambitious work yet, most recently with Indiana Jones and the Great Circle.

    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025

    Hosted on Acast. See acast.com/privacy for more information.

    Show More Show Less
    1 hr and 27 mins
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