• Star Fox and the Lost Art of the Manual
    Jun 30 2026

    Nintendo has opened a console generation on an Ocarina of Time and a Star Fox 64 remake for the second time, and Adam dug into the new Star Fox on Switch 2 as a series newcomer. Why the remake's tutorials, voice acting, and cinematic story fill the gap left by the death of the instruction manual, how Falco, Slippy, and Fox finally feel like characters, why the tank level is still the tank level, and why a $50 price tag is a breath of fresh air in an $80 world. Plus a barrel roll or two. A full 5 out of 5.

    You can watch about an hour of Star Fox gameplay on the channel at youtube.com/@MWPNewsGaming

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    9 mins
  • Too Big to Succeed: GTA 6's Price Problem
    Jun 25 2026

    GTA 6 finally has a price: $80 standard, $100 Ultimate, and a "physical" edition that's just a download code in a box. Adam unpacks why the number matters less than what it signals, why GTA's discount-driven history makes an $80 launch a tougher sell than it is for Nintendo, why the AAA industry might be too big to succeed, and why even a record-shattering launch could still set off alarm bells across the industry. Plus: why GTA 6 isn't competing with GTA 5, it's competing with twelve years of the version players built in their heads.

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    13 mins
  • The Backlog Files at Tribeca: 2026 Games Showcase
    Jun 14 2026

    Adam reports live from Pier 57 at the Tribeca Festival, fresh off hands-on time with seven of this year's indie game selections. A modern 3D Zelda in Demi and the Fractured Dream, a gorgeous paper-airplane journey in DRIFTED, a speedrunner's dream in Rebounder, Devolver's sledgehammer-swinging Virtue and a Sledgehammer, and two out-of-nowhere standouts in Kidbash: Super Legend and the wordless, sound-driven LOFSÖNG. Join in for a quick on-site dispatch before sprinting downtown for X-Men '97.

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    4 mins
  • The Nintendo Direct for People Who Already Bought In
    Jun 10 2026

    A Nintendo Direct finally arrived, so join Adam as he breaks down what it actually means. The Ocarina of Time remake is real but shown without a frame of gameplay, Kingdom Hearts IV lands on Switch 2 at launch, and Square Enix turns up in force. So why does a stacked lineup feel so empty if you don't already own the console? Join in for a conversation about ports versus system-sellers, the conspicuous absence of Mario and the next Zelda, and the GTA VI-shaped hole hanging over the entire holiday season.

    Succession Planning is now available for pre-order wherever you get your e-books! https://books2read.com/u/bzE9g9

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    36 mins
  • Disney's Extreme Skate Adventure (GBA) and the Death of the On-Ramp
    Jun 9 2026

    We covered the console version on the channel, so this week on The Backlog Files I'm taking the Game Boy Advance port of Disney's Extreme Skate Adventure out of the backlog. It's Tony Hawk in a Disney coat of paint, squeezed onto handheld hardware that doesn't want to cooperate, and it gets me thinking about something bigger: the slow disappearance of the on-ramp game, the accessible entry point that teaches you a genre. Why has nobody but Nintendo kept making them? Where's the kid-friendly Soulslike? Plus a look back at the strange era of GBA ports that tried to be the console game and ended up something else entirely.


    Succession Planning is now available for preorder wherever you get your ebooks: https://books2read.com/u/bzE9g9

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    19 mins
  • Pilotwings Resort 15 Years Later: Still Worth the Trip?
    Jun 2 2026

    Fifteen years after it launched alongside the Nintendo 3DS, does Pilotwings Resort still hold up? Adam revisits the dormant flight series Nintendo resurrected as a glasses-free-3D showcase, and digs into a launch window built almost entirely on tech demos and ports. The controls are still great, the game around them is still thin, and somehow they made Free Flight grindy. A look at what Pilotwings always was, why it probably should have come bundled in the box, and whether a Switch 2 entry could finally give this series the engine it deserves.

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    17 mins
  • Yoshi and the Mysterious Book Review: Charming But Is That Enough?
    May 26 2026

    Good-Feel knows how to make a Yoshi game look and feel inviting, but the question has always been whether there's enough underneath. On today's Backlog Files, Adam reviews Yoshi and the Mysterious Book; the Switch 2 exclusive that has charm to spare and a genuinely clever premise, but leaves you wondering if Yoshi deserves more of a challenge than this. Is delightful enough?

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    18 mins
  • 103: Escape From Ever After
    Apr 21 2026

    Adam discusses the new indie Paper Mario-like: Escape From Ever After.

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    11 mins